Tilerator
20. März 2010
My friend Rico is currently doing some iPhone game development in cocos2d and seemed pretty annoyed about the way the textures had to be prepared - so I created a small AIR app to prepare textures for Tiled Map Editor. Drop your PNGs on the app, arrange them as you like, save the comp and the tiled texture. Sounds simple? It is.

App has still some flaws, and a bug might occur here and there. If so, let me know - though i won’t promise to fix that within the minute.
If this little tool helps one of you, I’m already happy as this task in Photoshop is something quite annoying and time-consuming. At least I think, and if someone has a solution for that - feel free to post.
And now download Tilerator and take it for a spin. You need AIR.
UPDATE: 27.03.2010
added: possibility to delete image
fixed: after loading .tlc Tilerator composition file, Preview Tiled and Save Tiled did not work
[...] working on Tilerator i found some strange behaviour on FileReference. Code as follows: private function [...]
[...] – and he created a solution. all you need is some AIR (the runtime of course ) and this link: Tilerator : matze. making things move. tilerator will help you creating a texture map. it can save your arrangements of single files and [...]
[...] l_ch den plan und schickte mir nach wenigen stunden ein tool, mit dem ich echt arbeiten kann: Tilerator : matze. making things move. ein klasse beispiel, wie Flex&AIR auch bei Cocoa/Cocos2D helfen können! tausend dank noch [...]